Atikali Havendoorr
HERBGROWERS
27
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Posted - 2013.06.19 10:42:00 -
[1] - Quote
Ten-Sidhe wrote:The original engine was melting high end gaming pcs. It could probably melt the ps4 as well. The world of darkness team is still working on fixing that engine, if i remember right.
They can't change game mechanics for ps4, graphics can look nicer, screens load faster, and better frame per second. The players on field, draw distance, map size have to match so ps4 and ps3 can share the battlefield.
Years from now when ps3 population has almost all migrated, ps3 support can be dropped. Then there will a sudden jump in player cap and map size at same time since ps3 is no longer holding it back when this happens.
I think ps4 release time is about when the pve mode is due, this will probably do more to raise player base numbers then the ps4 release.
Personally, I don't plan on buying a ps4 for few years, the games they have shown I wouldn't pay full price for. I'll get a ps4 after the price drops and get killzone shadow fall and second son out of a bvargin bin for $20. While both franchises are good I have always waited till they were year or two old before buying them. On other hand if dust or boarderlands was only going to be on ps4, I would want to set money aside asap.
Looking back, the first call of duty was not a huge release, it took few sequels to gain player base. Dust after a year of expanions would change as much a one call of duty to the next. So, I could see people that didn't like dust when they tried it coming back a year later after a new expansion. Same way people that didn't care for first call of duty bought later ones that were more popular.
Dust is also based on a better model with more potential, so when the broken stuff is finally fixed and more content added it should be a better game. This may be a few years out at current speed, but if an add campaign was run at that time it would have same chance as it had with those features at launch. Many will assume it is sequel, since that is more common then making major changes in an expansion. For example. Dust514: Mordu's Trials and DUST514: Uprising sound like two games in a franchise more then a closed beta and release build.
I imagine a transition plan where new gameplay modes and features are made exclusively for the PS4. That way they can keep Dust like it is, and offer those with the PS4 to take some advantage of better hardware, and at the same time fast forwarding a complete transition. For example, they can make PvE exclusive for PS4, and that way make it huge and awesome, and give peeps a push for the PS4, while still keeping the core game intact.
Must of us who complain here on the forums do it because they (we?) somewhere care about it, and want it to be good. Most of those who say they are done with this now, will probably come back if it gets fixed.
ZDub 303 wrote:Depends... could they bring the carbon engine to the PS4? If so.. sounds like they could spend a lot more time developing and testing content than trying optimize for UE3 on the PS3.
After playing this game for the last 5 months, the biggest impression I get is that either:
a) The PS3 just cannot handle this game the way its meant to be played, and the game will always be of poor quality while its on this console.
or
b) The dev team can't figure out how to code for the cell architecture (common complaint by a lot of devs, and why PS4 will be x86)
The FPS, even on its good days, is still sub-30 and makes the input lag horrendous for any sort of competitive play. It clear they can't get this game to work, either through inexperience with the platform or the platform's inability to perform.
If they brought it immediately to the PS4 and killed the PS3 client, would 90% of us jump over? No I doubt 90% of dust's current playerbase will buy a ps3. But, their play numbers will be much higher.
The amount of people that will play this on the PS4 >> the amount of people that will play this on the PS3 after PS4's launch. This is only conjecture of course, but I think we all see the writing on the wall. I would add that they are unfamiliar with programing to a console, a fixed technical platform where optimizations is vital, and that they have a game engine that is unsuitable for this type of game implementation. To my understanding, they have to put down very much effort jet for a little change. If they want to add one thing, they have to reallocate everything else, to make sure everything is in the right place and works. It seems they have dugged themselves so deep into this that they can't remake the hassles to a more tidy chump, and get rid of the complexity without scrapping everything.
Add to that PSN:n inflexible policy with handling updates. And some loliness that they are not actually testing lagGǪ One can tell that meeting lag issues and other similar precision elements is something unfamiliar for CCP. Hopefully they learn. |
Atikali Havendoorr
HERBGROWERS
27
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Posted - 2013.06.19 10:44:00 -
[2] - Quote
Tony Calif wrote:People are also missing the fact that the ps4 being released, doesn't mean all the ps3's will suddenly implode. Dust WILL be the best FPS on ps3, and that is why Dust is a niche game. Because it's being aimed at the ps3 faithful.
Just to put that in perspective, the only other ps3 exclusive still to come that will be have constant development is Gran Turismo 6. Remember Sony understand the value in supporting their older products.
It's an interesting way to go about things, but IMHO is extremely smart on CCPs behalf. CCP obviously knew, and admitted that it's their first FPS. Read between the lines.
"we will bring you an FPS, but it won't be on par with the best shooters on the market. But we will support it and develop it until it IS on par. Once we know what we're doing, we can move onto Unreal4, on the PS4."
The problem was hype and the "AAA shooter" claim. I'm fairly certain that Dust will improve, and eventually be good enough to fight in the big league. If that's a quotation from CCP, then everything about Dust and CCP looks different and all of a sudden makes sense. Agreed with you then :)
Zahle Undt wrote:You seem disillusioned today IWS, welcome to the club, we have cookies and punch.
These issues with the PS3 holding back gameplay improvements and (I assume) player count in matches are another reason why CCP has to give more connectivity and dare I use the term metagame because if people are to be believed (which they probably shouldn't) the gameplay fixes aren't going to be able to happen in sufficient quantity or time to fix Uprising. Thus if they want to keep us, the pitchfork toting and torch waving masses, interested in this game they have to give reasons to play that are less gameplay intensive.
Open a player market, turn on ISK transfer from Eve-Dust (and vice versa I suppose, but I hear the eggers make easy cash fast), and remove MCC orbitals from PC battles are what I suggest short term. I'm no developer so I don't know how much programming is involved in these things, but if they don't have the first couple done or close to at this point they are complete liars anyhow because these are the basics or a "connected universe".
They are not going to compete with actual AAA shooters in gameplay or graphics anytime soon at this point, but they don't have to if they give other reasons to keep playing especially being free-to-play. Agreed. |